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NOT RECEIVED
Created in Unity, with Mathieu Berthault.
Not Received is a narrative game, you controll a letter (in a hub) who is lost and must find his mailbox. So you put him in other mailbox to discover his story. This game was created during a exercice in course with constraints.
All the music used where from Tearaway Unfolded.

The projetct and how I've contribute to it
You start in a hub, this is the only place where you controll something in the game, otherwise, the game run itself. You put the letter in a mailbox then the cinematics start, to animate the paper I've used the "cloth system" of unity.
In each level, the player must feel a different emotion, in this one I use the wind, the time of day and the music to make the player feel "lost".
One of the constraints was "the protagonist must die in the story". To make the protagonist who is a letter die, we decide to remove the text from it. And to make the player feel sad, we added rain and a sad music.
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